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addExistingUnitWithType
Note that after unit existingUnit has died there will be spawned a new RANDOM unit from unit pool.
weight Weight of added unit type. This value has no effects if addType is false.
Returns the number of the added unit in the unit group.
Systems/World/Struct Spawn Point.j
AStructSystemsWorldSpawnPoint
-
No
integer
Yes
No
No
ASpawnPoint
No
No
No
-